Gamification In Health Increasing Engagement

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Gamification: a Novel Approach to Mental Health …

(4 days ago) WEBPurpose of Review. Gamification has emerged as a novel technique for improving mental health and enhancing treatment effectiveness. This paper provides an overview of gamification approaches to mental health intervention, identifies factors …

https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10654169/

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Understanding and assessing gamification in digital …

(6 days ago) WEBAbstract. Gamification is defined as the use of game design elements in contexts other than gaming to increase user engagement and experience. …

https://academic.oup.com/eurjcn/article/21/6/630/6609434

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Medical practice in gamified online communities

(7 days ago) WEBGamification is used to increase the engagement of doctors on online health platforms. We track 2,106 doctors from a leading online health community (Good …

https://www.sciencedirect.com/science/article/pii/S0378720623001544

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Recommendations for Implementing Gamification for …

(7 days ago) WEBThere is increasing interest in using gamification for health purposes, particularly to target low engagement with health technologies and improve adherence …

https://www.frontiersin.org/journals/psychology/articles/10.3389/fpsyg.2020.586379/full

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The role of gamification in digital mental health - Fleming …

(3 days ago) WEBIt is critical to expand scalable approaches to improving mental health. Digital tools offer extraordinary potential for this. However, the appeal and stickiness of …

https://onlinelibrary.wiley.com/doi/10.1002/wps.21041

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Serious Games and Gamification in Healthcare: A Meta …

(9 days ago) WEBThirdly, games and gamification have the potential to make a positive impact on people’s lives, and there is a need to understand how these interventions can be used to promote positive health outcomes, …

https://www.mdpi.com/2078-2489/14/2/105

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Recommendations for implementing gamification for …

(5 days ago) WEBGamification is increasingly being proposed as a strategy to increase engagement for mental health and wellbeing technologies. However, its …

https://psycnet.apa.org/record/2020-99329-001

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Improving Health Care by Gamifying It - Harvard …

(1 days ago) WEBImproving Health Care by Gamifying It. Summary. Physicians often struggle to help patients change their health behaviors. Patients may know that they need to quit smoking, lose weight, or …

https://hbr.org/2019/05/improving-health-care-by-gamifying-it

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Gamification and older adults: opportunities for gamification to

(7 days ago) WEBThe inclusion of gamification can increase the impact of mental health initiatives by increasing reach, by improving engagement and retention, and by utilising …

https://www.sciencedirect.com/science/article/pii/S2666606522001432

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Does gamification increase engagement with online programs? A …

(3 days ago) WEBKey findings. Taken together, the results of this systematic review suggest that gamification can increase engagement in online programs, and enhance related …

https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0173403

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Gamification: a Novel Approach to Mental Health Promotion

(Just Now) WEBClient engagement has been a longstanding concern in mental health interventions, as a lack of engagement can adversely impact treatment effectiveness …

https://link.springer.com/article/10.1007/s11920-023-01453-5

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Exploring the Impact of Gamification in Healthcare

(8 days ago) WEBThe Role of Gamification in Healthcare App Development. The concept of healthcare gamification embeds game-like elements into medical apps, transforming …

https://relevant.software/blog/gamification-in-healthcare/

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The impact of gamification on the patient's engagement in the …

(9 days ago) WEBPurpose. Gamification has been widely implemented to improve user engagement in the online health community (OHC). While its effect on the physicians' …

https://www.emerald.com/insight/content/doi/10.1108/AJIM-10-2021-0314/full/html

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From Games to Gains: The Benefits of Gamification for Health.

(Just Now) WEBGamification can be an effective tool for promoting healthy habits by increasing motivation, engagement, and retention. Best practices for gamification in health and …

https://www.kadence.com/en-us/from-games-to-gains-the-benefits-of-gamification-for-health/

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Evidence of gamification for older adults - The Lancet

(3 days ago) WEBThe COVID-19 pandemic has increased reliance on digital service delivery, including the delivery of health promotion initiatives. Health promotion interventions …

https://www.thelancet.com/journals/lanwpc/article/PIIS2666-6065(22)00143-2/fulltext

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Understanding Patient Perspectives on the Use of Gamification …

(8 days ago) WEBBackground: Medication nonadherence remains a significant health and economic burden in many high-income countries. Emerging smartphone interventions …

https://mhealth.jmir.org/2024/1/e50851

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Effect of Gamification, Financial Incentives, or Both to Increase

(4 days ago) WEBUse of Community Engagement Studios to Adapt a Hybrid Effectiveness-Implementation Study of Social Incentives and Physical Activity for the STEP Together …

https://chibe.upenn.edu/publications/effect-of-gamification-financial-incentives-or-both-to-increase-physical-activity-among-patients-at-high-risk-of-cardiovascular-events-the-be-active-randomized-controlled-trial/

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United States - Healthcare - Gamification – Playing For Health: A

(4 days ago) WEBIn the rapidly evolving landscape of digital health, gamification has emerged as a powerful tool to enhance patient engagement and improve health outcomes. In …

https://www.mondaq.com/unitedstates/healthcare/1464464/gamification--playing-for-health-a-discussion-with-craig-lund-podcast

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Enhancing user engagement: The role of gamification in mobile apps

(7 days ago) WEBGamification is a promising avenue for enhancing user engagement. Consequently, an increasing number of mobile app developers are incorporating …

https://www.sciencedirect.com/science/article/pii/S0148296321002666

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Like to run or running for likes? How the gamification of fitness …

(6 days ago) WEB“Carefully implemented gamified features, boost engagement, retention and adherence to fitness goals by leveraging users’ intrinsic motivation to accomplish and …

https://www.unisa.edu.au/connect/enterprise-magazine/articles/2024/like-to-run-or-running-for-likes-how-the-gamification-of-fitness-apps-motivates-movement/

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Gamification Concepts for a VR-based Visuospatial Training for

(4 days ago) WEBA system that incorporates gamification elements, such as scoring and displaying real-time feedback, to improve motivation for training, and showed that the …

https://www.semanticscholar.org/paper/Gamification-Concepts-for-a-VR-based-Visuospatial-Allgaier-Huettl/fa4841a444373be8f0d4734d584cea082f10e3d9

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