Gamification Examples In Mental Health

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Gamification: a Novel Approach to Mental Health Promotion

(4 days ago) WebPurpose of Review. Gamification has emerged as a novel technique for improving mental health and enhancing treatment effectiveness. This paper provides an overview of gamification approaches to mental health intervention, identifies factors …

https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10654169/

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Recommendations for Implementing Gamification for Mental …

(7 days ago) WebReal-world examples of gamification include the Nike+ system, which aims to promote regular running through socially competitive mechanics, and Code Academy, …

https://www.frontiersin.org/journals/psychology/articles/10.3389/fpsyg.2020.586379/full

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Gamification for health and wellbeing: A systematic review of the

(3 days ago) WebIn the domain of mental health, gamification has been shown to have positive effects on wellbeing, personal growth and flourishing (Hall et al., 2013, Ludden …

https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6096297/

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Examining the Effectiveness of Gamification in Mental Health Apps …

(3 days ago) WebPrevious research showed that computerized cognitive behavioral therapy can effectively reduce depressive symptoms. Some mental health apps incorporate …

https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8669581/

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Recommendations for implementing gamification for mental …

(5 days ago) WebGamification is increasingly being proposed as a strategy to increase engagement for mental health and wellbeing technologies. However, its implementation …

https://psycnet.apa.org/record/2020-99329-001

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A meta-analytic review of gamified interventions in mental health

(7 days ago) WebIn addition to intervention, gamification can also be useful for the design of public health campaigns for preventing the development of mental health problems. For …

https://www.sciencedirect.com/science/article/pii/S0747563222004411

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Gamification as an approach to improve resilience and …

(3 days ago) WebThe purpose of this study was to examine the impact of gamification in a mobile mental health well-being app on self-reported resilience among those using mobile mental health services. …

https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0237220

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A scoping review of gamification for mental health in children

(7 days ago) WebMental health conditions in children and adolescents have wide-ranging effects, limiting opportunities for future productive lives. While there has been an upsurge …

https://www.sciencedirect.com/science/article/pii/S0883941722000759

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JMIR Mental Health - Examining the Effectiveness of Gamification …

(8 days ago) WebObjective: The aim of this study was to determine whether mental health apps with gamification elements differ in their effectiveness to reduce depressive …

https://mental.jmir.org/2021/11/e32199

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Examining the Effectiveness of Gamification in Mental Health

(1 days ago) WebThe number of gamification elements within the apps was included as a moderator. Results indicated a small to moderate effect size across all mental health …

https://pubmed.ncbi.nlm.nih.gov/34847058/

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Gamification: a Novel Approach to Mental Health Promotion

(Just Now) WebClient engagement has been a longstanding concern in mental health interventions, as a lack of engagement can adversely impact treatment effectiveness [61, …

https://link.springer.com/article/10.1007/s11920-023-01453-5

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Gamification for Mental Health: How to Engage and Motivate Clients

(6 days ago) WebThere are many examples of gamification for mental health interventions, both in research and practice. For instance, SuperBetter is a web and mobile app that …

https://www.linkedin.com/advice/3/how-can-mental-health-professionals-use-gamification

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Effectiveness of gamified digital interventions in mental health

(7 days ago) WebBackground Though still a young field of research, gamified digital interventions have demonstrated potential in exerting a favourable impact on health and …

https://bmcpublichealth.biomedcentral.com/articles/10.1186/s12889-023-17517-3

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The role of gamification in digital mental health - PMC

(3 days ago) WebThese examples illustrate that, far from being only for the young, or for non‐clinical use, gamified interventions can engage adults and offer evidence‐based …

https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9840502/

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Gamification in Apps and Technologies for Improving Mental …

(1 days ago) WebBackground: There is little research on the application of gamification to mental health and well-being. Furthermore, usage of gamification-related terminology …

https://pubmed.ncbi.nlm.nih.gov/31244479/

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Gamification for adherence to mental health therapies - Acare …

(5 days ago) WebFor example, change in attitude and heart rate etc. Stage 3: Generating the desired outcome in the real world as culmination of the first two stages. For example, symptom …

https://acarepro.abbott.com/articles/gamification-adherence-mental-health-treatments/

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The role of gamification in digital mental health - Fleming - 2023

(3 days ago) WebThese examples illustrate that, far from being only for the young, or for non-clinical use, gamified interventions can engage adults and offer evidence-based …

https://onlinelibrary.wiley.com/doi/10.1002/wps.21041

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How Gamification Can Be Used in Counseling - Online Degrees

(2 days ago) WebReal-world examples of gamification. A video game called SPARX is an example of a video game that functions as a counseling tool. The game — which is based in a fantasy …

https://onlinedegrees.bradley.edu/blog/how-gamification-can-be-used-in-counseling/

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Harnessing the power of gamification in mental health apps

(5 days ago) WebAt the core of gamification is engagement. Mental health apps integrate play, challenge, and accomplishment elements that tap into the innate human desire for …

https://www.kevinmd.com/2023/09/harnessing-the-power-of-gamification-in-mental-health-apps.html

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How technology is reinventing K-12 education Stanford Report

(5 days ago) WebGamification sometimes tries to make “chocolate-covered broccoli,” Schwartz said, by adding art and rewards to make speeded response tasks involving single …

https://news.stanford.edu/stories/2024/02/technology-in-education

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Frontiers Serious Games and Gamification for Mental Health: …

(6 days ago) WebThese were achievement, exploration, sociability, domination, and immersion (for examples, see Table 2). A further motivation of escape (where a user plays to …

https://www.frontiersin.org/journals/psychiatry/articles/10.3389/fpsyt.2016.00215/full

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Workplace Mental Health & Well-Being — Current Priorities of the …

(3 days ago) WebWork affects both our physical and mental well-being — in good ways and bad. The COVID-19 pandemic brought the relationship between work and well-being into …

https://www.hhs.gov/surgeongeneral/priorities/workplace-well-being/index.html?_hsmi=306559184

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Tech vs. Talk Therapy: Finding the Right Fit for You

(Just Now) WebThe Future of Mental Health Care as a Collaborative Landscape. With the integration of tech and talk therapies constantly changing, there are many exciting …

https://hupcfl.com/tech-vs-talk-therapy-finding-the-right-fit-for-you/

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Gamification in Apps and Technologies for Improving Mental …

(3 days ago) WebAlternatively, it could be due to developments in the field of health gamification, with recent mental health and well-being apps and technologies drawing …

https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6617915/

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Self-fulfilling prophecy: Meaning, examples, and impact

(6 days ago) WebA self-fulfilling prophecy is when a person’s expectations about a situation come true due to changes in their own behavior. It is a psychological phenomenon that …

https://www.medicalnewstoday.com/articles/self-fulfilling-prophecy

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An Employer’s Guide To Mental Health Awareness In The …

(3 days ago) WebMental health provider ComPsych found that nearly a quarter of people (24%) who reached out for mental health assistance last year did so to help cope with …

https://www.forbes.com/sites/jackkelly/2024/05/15/an-employers-guide-to-mental-health-awareness-in-the-workplace/

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Is Workforce Planning the Secret to Wellbeing and Performance?

(5 days ago) WebEffective investment in employee mental health requires more than a few ad hoc wellness programs. The best results come when employers develop a holistic …

https://talentculture.com/blog/is-workforce-planning-key-to-wellbeing-and-performane/

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America’s mental health treatment is lagging CNN

(4 days ago) Web02:19. Americans’ mental health issues are not identified and treated as readily as physical symptoms, especially among children - in part due to a shortage of …

https://www.cnn.com/videos/health/2024/05/04/smr-mental-health-treatment-lagging.cnn

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Serious Games and Gamification for Mental Health: Current Status …

(3 days ago) WebAbstract. Computer games are ubiquitous and can be utilized for serious purposes such as health and education. “Applied games” including serious games (in …

https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5222787/

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CRS360 To Tackle Music Industry Mental Health With Jason Prinzo

(6 days ago) Web0. For the May edition of its CRS360 series, Country Radio Seminar is adapting one of this year’s most popular sessions into a webinar. “Mental Health in The …

https://radioink.com/2024/05/16/crs360-to-tackle-music-industry-mental-health-with-jason-prinzo/

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Game Design in Mental Health Care: Case Study–Based Framework …

(3 days ago) WebIntroduction. There has been growing interest in the use of gamification in the field of health care. The concept of gamification proposes that motivational …

https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8686469/

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