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UI in Unity: Creating a Loading Screen by Zac Bogner Medium

WEBIn the previous article, we made a health bar feature.

Actived: 3 days ago

URL: https://racerzstudios.medium.com/ui-in-unity-creating-a-loading-screen-44c2e0dbdee4

UI in Unity: Creating Difficulty Setting by Zac Bogner Medium

WEBIn this article, we will look at the UI Dropdown to make a difficulty setting of 3 options, Easy, Medium, and Hard. Let’s set up our UI for the enemy character. Create a Health Text, having a Health…

Category:  Health Go Health

UI in Unity: Creating a Mini-Map. In recent articles, we’ve been

WEBNext, we will make a new canvas, and add an Image for our Mini-Map and anchor it with the Rect Transform Component. Left-Click (Hold), Left-Alt + Selection. We will change the image type to Simple…

Category:  Health Go Health

UI in Unity: Creating a Health Bar by Zac Bogner Medium

WEBIn our recent article, we created a Mini-Map. This article will focus on Creating a Health Bar for the Player Character. We select our Sprite Image for the Health Bar and Create a Slider GameObject. For the Health Bar on our Player Character, we will focus on the Slider values to control our Health. Next, we will make our Player Health …

Category:  Health Go Health

Metro Last Light: Redux. Post-Apocalyptical FPS Analysis by Zac

WEBAt the core, Metro Series by 4A Games provides a stellar narrative gameplay and action packed storyline in the post-apocalyptical setting of Moscow Russia. The ‘Dark One’ is the main plot driven in…

Category:  Health Go Health

How to Destroy Actors in Unreal Engine 4 by Zac Bogner Medium

WEBSince we want to destroy an object with a collision, we will use the ‘Event Hit Collision Action’ property. When we create our event hit action, we need to link or pass in a Get function and point to our actor class of first person projectile and drag the purple link to other component, this will get the class property to reference.

Category:  Health Go Health