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Status Conditions

WEBStatus Conditions. Status conditions are used throughout the framework to check a combatant’s status. They can e.g. be used by battle AIs to determine targets, equipmet’s …

Actived: 9 days ago

URL: https://orkframework.com/guide/ui/status/status-conditions/

Two issues with inventory containers

WEB@Sylwester the screenshot in your first post showing the potion, is set to Max Health. Max Health is the CAP on health. (normal value) Health (consumable) is …

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Testing whether ability did any damage

WEBCan you give me some details on where you do this and the setup you use for the variable changes and checks? Generally, you could do this with Change …

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Connecting Ork Stats to Ability Combat Toolkit

WEBI'm working on integrating the Ability Combat Toolkit with Ork 3 and I could use a little help. I need to connect the Ork stats to the ABC, and I'm trying to figure out …

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04 Status Effects

WEB04 Status Effects. In this tutorial we’ll set up the status effects for our status system. Status effects are used for all kinds of status changing afflictions – positive and …

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ORK Framework 3.16 ABSOLUTE STATE

WEBORK 3.16.0 is here with 108 new features, changes and fixes (and more in the also included Makinom 2.15.0)! This update focuses on the status system and brings …

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Attack/Defence Modifiers

WEBThe target’s defence modifier Race is set to the Insect attribute. The user wears a special piece of equipment, which gives a bonus of 50 on Insect. The user’s …

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HUDs: Value Bar Content

WEBHUDs can display numerical values as value/icon bars, e.g. a combatant’s status values or an ability’s cast time. ORK HUD Value Bar Content #

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01 Status System Setup

WEB01 Status System Setup. In this tutorial we’ll set up a simple status system for our game. Our game will use these status values: HP and Max HP. Stamina and Max …

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19 Combatants Part 3: Enemies

WEBModifier Settings > Attack Modifier Start Values #. Now it’s time to look into elemental strength and weaknesses. If you remember from your thorougly study of …

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