Ithrivegames.org

One Thing Mental Health Practitioners Who Work With Teens …

WEBThis post is the next in our series, Supporting Teen Mental Health, which shares tools and insights that support educators, parents, and youth-serving adults in showing up for …

Actived: 1 days ago

URL: https://ithrivegames.org/newsroom/mental-health-culturally-responsive-approaches/

Exploring the Intersection of Video Games and Mental Health

WEBMAGFest 2019 - A Compilation of Panels, Playtesting, and so much more! Kelli Dunlap, PsyD, director of Mental Health Research and Design at iThrive Games, playing our …

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How Social and Emotional Learning Nurtures the Teen Brain

WEBThis post is the next in our series, Supporting Teen Mental Health, which shares tools and insights that support educators, parents, and youth-serving adults in showing up for …

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Social and Emotional Learning Opportunities in Video Games

WEBElden Ring. Oregon Trail. Pokemon. Though these popular video games vary in genre and generation, they share a throughline of social and emotional skills. …

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Co-Designing Wellness-Supporting Games with and for Teens

WEBHosted on iThrive Sim, a platform that authors and hosts playful, social, and emotional learning experiences, the game's storyline and mechanics work together to help players …

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The Teen Mental Health Crisis is Real. Game Designers Can Help.

WEBThis post is the last in our five-part series, Supporting Teen Mental Health, which shares tools and insights that support educators, parents, and youth-serving adults in showing …

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Talking to Your Teen About Healthy Gaming

WEBMany parents struggle with how to manage the amount of time their teens spend playing video games and ensuring healthy gaming habits. While the C.S. Mott Children's …

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Teen Mental Health: Five Tips for Making the Most of Your Social …

WEBThis post is the next in our series, Supporting Teen Mental Health, which shares tools and insights that support youth-serving adults in showing up for teens in this moment of …

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Teen Mental Health: Use This 2-Min. Exercise When Difficult …

WEBUnprecedented times come with unprecedented challenges, and the ones that today's young people face are tough to navigate. The data shared in the U.S. Surgeon General's …

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Co-op Therapy: Using Video Games to Connect with Teen Clients

WEBUsing play and games in therapy to facilitate skill building and rapport is well documented, and video games are one digital extension of that approach. For any …

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Video Games and Suicide Prevention

WEBConnecting people to others who can provide mental health support and assistance with coping skills helps prevent suicide, and video games can play an …

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Psychology and Game Design: One Possible Future Path

WEBThe field of positive psychology is concerned primarily with improving an individual's happiness, well-being, and self-fulfillment. Rather than focusing on curing …

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Gaming Disorder and the World Health Organization

WEB[Note: This article originally appeared on www.takethis.org and is reposted here with permission.]. In June 2018 the World Health Organization (WHO) finalized its draft of …

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Hellblade: Senua's Sacrifice – Why the World Needs a Hero with a …

WEBIndependent video game developer Ninja Theory aims to change that with their latest and most courageous title, Hellblade: Senua's Sacrifice ( rated 18+ years ), whose heroic …

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Lives in Balance

WEBiThrive Sim: Lives in Balance was designed for grades 9-12 and written at an 8th grade reading level. The simulation meets state content standards, national College, Career, …

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