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Gert Coppens – Medium

WebRead writing from Gert Coppens on Medium. Software Engineer — Unity Game and Application Developer. Every day, Gert Coppens and thousands of other …

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Simple player movement in Unity

WebThe script is populated with two functions, Start and Update. The Start function will get called once when the object to which the script is attached has loaded in …

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Unity’s Interface. Before we set up our personal workspace… by …

WebUnity Version 2020.3.6f1. Before we set up our personal workspace there are a few Editor windows we must familiarise ourselves with. When you open Unity for the …

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Positioning GameObjects in Unity

WebFor position. Pivot positions the Gizmo at the actual pivot point of the GameObject, defined by the Transform component.. Center positions the Gizmo at a …

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Customizing your workspace in Unity by Gert Coppens Medium

WebHow you set them up is situational and really comes down to your personal preference, you can always restore a layout to its default position. To save a Layout go …

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Selecting GameObjects in Unity

WebClick on it in the Scene View. Repeatedly clicking on shared space between overlapping GameObjects will cycle through the selection. Or click on its name in the …

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Instantiating and Destroying GameObjects in Unity

WebDestroy () Unity provides us with another method that is inherited from the Object base class in order to remove a GameObject or Component. Syntax. The object “ …

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Creating UI Elements : Image

WebSimilar to how we created a Text Element as a child of the UI Manager, go to the Scene Hierarchy, Create → UI → Image. Make sure it’s a child of the Canvas to …

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Variables in C# Unity. Variables are the building blocks of

WebVariables are the building blocks of programming with C# in Unity. A Variable is like a box containing information by the hand of parameters that you set up.. …

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Introducing the Triple Laser. Implementing a new Weapon; the …

WebCreating the Triple Laser Prefab. First I created a new Prefab for the Triple Laser Projectile and tagged it with “Projectile”. This prefab holds three lasers, allowing us …

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Creating UI Elements : Text

WebIn the UIManager.cs script, add a variable Text named ‘ _scoreText ’. Then, in the Scene View Hierarchy, create a new Text component, make sure it is a child of the …

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Basic enemy behaviour and interaction with the player

WebAdd a new Tag called “Player” and assign it to the Player. Just like we did for the Enemy and Projectile, we need to add a Rigidbody and Collider Component.. Last …

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Adding various Health Power Ups

WebAlright this is pretty clear. If our Current Health is less than our Max. Health, we say that our new Current Health is equal to Current Health + ‘healthamount’, the …

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Switching Weapons. Improving the Weapon System

WebTo easily swap between weapons in Play mode, I introduced a weapon switching system. Improving the weapon system makes it easier to switch between or …

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Using GitBash with GitHub & Unity by Gert Coppens Medium

WebUsing GitBash with GitHub & Unity. First, set up a repository at Github in order to connect your account with the Unity project. If you haven’t already create a new …

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Scene View Navigation in Unity

WebTo center the Scene view on a GameObject, select the GameObject in the Hierarchy, then move the mouse over the Scene view and press F. If the GameObject is …

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Randomising Item Drops. In this article, you’ll start

WebRetrieving data from the Array. To retrieve data from the Array we first need to declare the Array name, followed by square brackets enclosing a integer value that’s …

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Adding Asteroids. Adding random spawning asteroids, to be

Webrandom.rotation * times per frame. In the RandomRotation() method we basically assign a random rotation for the X and Y fields of transform.Rotate(x, y, …

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