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The Total Beginner's Guide to Game AI

Game AI is mostly focused on which actions an entity should take, based on the current conditions. This is what the traditional AI literature refers to as controlling ‘intelligent agents’ where the agent is usually a character in the game – but could also be a … See more

Actived: 9 days ago

URL: https://gamedev.net/tutorials/programming/artificial-intelligence/the-total-beginners-guide-to-game-ai-r4942/

Mechanics, Dynamics, Aesthetics

WEBThe mechanics come together to make the game's dynamics, which form the game's aesthetics of play. Game designers and players approach this from the opposite …

Category:  Health Go Health

Day 19 Creating Player Health System and Health UI in Unity

WEBFirst, click on our Player game object and create a new script called PlayerHealth. This script will control the player health whenever they get damaged and …

Category:  Health Go Health

The Entity-Component-System

WEBThis article is about an Entity-Component-System (ECS) implementation coded in C++. An ECS is a design pattern mostly encountered in game development. It …

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Making a Game Engine: Core Design Principles

WEBSee Also: Making a Game Engine: Transform Hierarchy Before I get started I want to say a few things. Typically, you don't want to make a game engine, you want to …

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Entities-Parts I: Game Objects

WEBThe implementation is provided in Java and C++ w/ boost. It is generic enough that you can reuse your components in multiple games and decouple your game …

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Drawing a Healthbar

WEBI am Currently Trying to Draw a health bar. I am Drawing a Sprite (Consisting of a Black Rectangle with grey Background) at given co-ordinates, The i Draw another …

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Percentage Health (100%) vs. Numbered Health (100/100)

WEBThanks for the reponses -- I prefer the numbered health myself (45/100) compared to the percentages -- the picture displayed with the HP bar + % is what we …

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How To Build a Game In A Week From Scratch With No Budget

WEBThis article is awesome! I've read this article at least ten times and every time it inspires me. Too many times when I'm developing a game, or more often, an application …

Category:  Health Go Health

Health points recovery

WEBIn my game player's health starts recovering after a fight is over. There are basically 2 options for such a recovery supposing M is the max health points: 1. …

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Understanding Component-Entity-Systems

WEBThe entity is an implicit aggregation of the components tagged with its ID. If you want, you can allow components to be dynamically added to and removed from …

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Integrating ToLua++ and Your Game Engine

WEBThis snippet is a brief overview of using the ToLua++ system to integrate your code with Lua. It allows you to shift structures and information between Lua and C++ …

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36 Dramatic Situations

WEB(Editor's Note - this article requires additional formatting work and is incomplete) Structure of George Polti's 36 Dramatic Situations This is the basic structure …

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Need help with player health issues (C++)

WEB#include <iostream>#include <cstdlib>#include <ctime>#include <windows.h>using namespace std;/* new change! forward declarations.. look em up …

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How can I destroy terrain trees in unity by script

WEBvoid OnApplicationQuit() {. // restore original trees. terrain.terrainData.treeInstances = _originalTrees; } } Add this script to the terrain. terrain …

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Open Tibia MMO game maker

WEBOpen Tibia is an open source version of the technical 2D action adventure MMORPG Tibia from 1997, one of the first graphical MMO's in existence that's still very …

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