Manual.gamemaker.io

Cameras And View Ports

WEBCameras And Viewports. When creating rooms in GameMaker you need to set up different view ports and/or cameras to control what is displayed to the player. The view ports are, …

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URL: https://manual.gamemaker.io/monthly/en/GameMaker_Language/GML_Reference/Cameras_And_Display/Cameras_And_Viewports/Cameras_And_View_Ports.htm

Draw Instance Health

WEBDraw Instance Health. With this action you can draw a coloured bar to show a graphic representation of the instance variable health (when you use any "health" action in …

Category:  Health Go Health

if / else and Conditional Operators

WEBif / else and Conditional Operators. A fundamental feature of most programming languages is the ability to ask a simple question that gives a boolean true or false answer, and in …

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Movement And Collisions

WEBMovement And Collisions. GameMaker has a great number of ways in which you can move instances around within your game room, ranging from setting speed and direction …

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GML Code Reference

WEBGML Code. Reference. This section of the manual is a reference guide for the GameMaker Language (GML). You can find all the available functions documented here along with …

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Set Instance Variable

WEBThe instance variables that you can use are: X Coordinate - The position along the x axis in the room. Y Coordinate - The position along the y axis in the room. Direction - The …

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Global Variables

WEBGlobal Variables. A global variable is one that, once declared, belongs to no instance in particular and yet can be accessed by all.Just like Local Variables, global variables must …

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draw_text_colour

WEBdraw_text_colour ( 100, 200, string ( health ), c_lime, c_lime, c_green, c_green, 1 ); The above code will draw two sections of text on the same line, with the first text being drawn …

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draw_sprite_stretched

WEBdraw_sprite_stretched ( sprite_index, image_index, x, y, sprite_width, sprite_height / 2 ); This will draw the instance's assigned sprite and its sub-image with the left corner at the …

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